Overview

Basic Data
Skills
Powers


Sheet 1: Basic Data

Heroes Unlimited



Character Name

Human Altered
Total Current

Code Name Creeping Death SDC 114 389 ISP 12


Player Name Pete PPE 72


OCC Magic Weapon HP 43 143 CHI 36

364




HF



Stats





Alignment
20
Name
Bonus

PS Damage Class

15
IQ 14 0 % Skill Bonus
Superhuman (200/300)




14
ME 12 0 Save vs Psi/insanity PS Lift 12,900
Experience
14
MA 15 0 % charm / Intimidate PS Carry 8,600 Level 2
14
PS 43 25 Damage


XP

13
PP 23 4 Strike / Parry / Dodge
Init Next 4,000
12
PE 36 36 % Coma Death 8 vs Magic Age



12
PB 12
% Charm / Impress

Gender




Spd 22 0 15 MPH 452 ypm 339 ft/Melee 48 ft/att
Form1 Form 2 Form 3

Flight Spd 0 0 0 MPH 0 ypm 0 ft/Melee 0 ft/att Weight 180 400


Other Spd 0 0 0 MPH 0 ypm 0 ft/Melee 0 ft/att Height 6' 7'















Combat
Pao Pat Mei Form 2 Form 3 Combat Notes

Attacks
7

Stone ox

Initiative



Dam Sum Sing

Strike
+5




Parry
+8

+1 Rear attacks

Dodge
+8




Auto-Dodge



Human form

Damage
+2 +25
PS:23, PE: 22

Pull punch



+11% vs coma

Roll w/ PFI
+6

+4 vs magic/poison

Body Block



















WP Current Saves Target Bonus

WP Name S P T E Damage Coma/Death V +36

Scythe +8 +8 +4
8d6 Horror V


Scythe blast +10


2d6 Possession 19








Psionics 19








Magic 19 +8







Poison (Lethal) 16 +8







Poison (Non) 19 +8







Drugs 19 +8



















Armor Natural







AR 13 SDC








Notes




















Money

















Sheet 2: Skills

Heroes Unlimited
Education Level: Military Specialist
Bonus +( 20 )% Programs 5
Secondary 5 IQ Bonus 0










Primary Skills - - Base % Per Lvl Skill Secondary Skills - - Base % Per Lvl Skill
Speak: 0% (+ 2 ) 2% Math: Basic 50% (+ 5 ) 55%
Read/Write: 0% (+ 1 ) 1% Pilot: Auto 60% (+ 2 ) 62%
Chinese 0% (+ 0 ) 0%
0% (+ 0 ) 0%
Fasting 0% (+ 0 ) 0%
0% (+ 0 ) 0%
Wilderness Survival 0% (+ 0 ) 0%
0% (+ 0 ) 0%
Tracking 0% (+ 0 ) 0%
0% (+ 0 ) 0%
Taoism 0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%





0% (+ 0 ) 0% Physical Skills - - Base % Per Lvl Skill

0% (+ 0 ) 0% Back Flip 80% (+ 5 ) 85%

0% (+ 0 ) 0% Bars/Rings 70% (+ 3 ) 73%

0% (+ 0 ) 0% Climb Rope 80% (+ 2 ) 82%

0% (+ 0 ) 0% Repelling 0% (+ 5 ) 5%

0% (+ 0 ) 0% Sense/Balance 70% (+ 3 ) 73%

0% (+ 0 ) 0% Tightrope 70% (+ 3 ) 73%

0% (+ 0 ) 0% Boxing 0% (+ 0 ) 0%

0% (+ 0 ) 0% Wrestling 0% (+ 0 ) 0%

0% (+ 0 ) 0% Acrobatics 0% (+ 0 ) 0%

0% (+ 0 ) 0% Gymnastics 0% (+ 0 ) 0%

0% (+ 0 ) 0% climbing 45% (+ 0 ) 45%

0% (+ 0 ) 0% Prowl 35% (+ 0 ) 35%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

Sheet 3: Powers

Heroes Unlimited
Powers
Magic weapon/ring – 10 base power points. Adjustments in (), total 10
Size: Tiny (-1) – Item is a ring in it's inert state
Location: Portable (0) – Must be worn/wielded to be used
Used by others (+1) – Yes, people of the proper alignment and disposition (approx 1% of population)
Can be recreated: Yes (0) – At great cost, item is a reaper's ring forged by Death himself
Durability: NA (0) – use weapon's stats here
Recharge: Rarely (0) – Item is a weapon of death, and must reap a soul at least once a year

Level 6 Greater Rune Weapon – Reaper's Scythe
Grants WP for the weapon.
Weapon cannot be stolen or taken (unless the weapon itself allows this)
8D6 base damage
+5 distributed among Strike, Parry and Throw (+3s, +2p)
Choose 13 Special Abilities
Weapon deals Additional 2D6 Cold Damage
Transforms into inert state (ring)
Returns when thrown, comes when summoned
Can not be taken
Armor piercing +8
Wielder gets an additional 2 Attacks (with the weapon only)
+1strike or throw every other level beginning at 2
+1strike or throw every other level beginning at 3
+1 parry every other level beginning at 2
+1 parry every other level beginning at 3
Can shoot a bold of energy (cold) for 2d6 + 1d6/lvl (3D6)
Supervision: Paranormal vision (uses up 1 att/melee when used)
Supervision: Nightvision (uses up 1 att/melee when used)


Nigh Invulnerable (Dan Steiner's HU page http://danshupage.tripod.com/new/major.htm)
Natural AR 12 +1 at even levels of experience (13)
+250 SDC +25/level of experience (275)
+100 HP
Damage recovers at 3X the normal rate
PS +18 +2 /level and is Superhuman
PE +1d6+10 (14)
Weight is doubled, broad and stocky. +1d4x10 lbs/lvl (10 lb)
Heat and cold do no damage between 0 and 200 degrees after that is ½ damage
Hot and cold attacks typically do ½ damage