Overview

Basic Data
Skills
Powers


Sheet 1: Basic Data

Heroes Unlimited
Character Name

Total Current
Total Current
Code Name Wraith SDC 146
ISP 28
Player Name Morgan PPE 25
OCC Experiment HP 32
CHI 25




HF

Stats





Alignment
Name
Bonus

PS Damage Class Anarchist
IQ 15 0 % Skill Bonus
Strong (20/50)



ME 22 4 Save vs Psi/insanity PS Lift 1,150
Experience
MA 20 60 % charm / Intimidate PS Carry 460 Level 2
PS 23 2 Damage


XP
PP 24 5 Strike / Parry / Dodge
Init Next 4,000
PE 25 20 % Coma Death 5 vs Magic Age 31

PB 15
% Charm / Impress

Gender F

Spd 30 1 21 MPH 616 ypm 462 ft/Melee 66 ft/att
Form1 Form 2 Form 3
Flight Spd 0 0 0 MPH 0 ypm 0 ft/Melee 0 ft/att Weight


Other Spd 80 2 56 MPH 1643 ypm 1232 ft/Melee 137 ft/att Height













Combat
Pao Pat Mei BioGhost Full Charge Form 3 Combat Notes
Attacks
7 9
Art of Hiding (43%)
Initiative
+0 +3
Art of Vanishing (70%)
Strike
+6 +6

Parry
+9 +9
+1 rear attacks
Dodge
+9 +9

Auto-Dodge
+0 +0

Damage
+2 +19

Pull punch
+0 +0

Roll w/ PFI
+6 +6

Body Block
+6 +6












WP Current Saves Target Bonus
WP Name S P T E Damage Coma/Death 30
Rifle +7



Horror V
Automatic Rifle +7



Possession 19 +4
Grenade Throw +5



Psionics 19 +4
Pistol +7



Magic 19 +5
Knife +7 +6 +5

Poison (Lethal) 16 +5
Short Sword +6 +5 +5

Poison (Non) 19 +5
Long Sword +6 +5 +5

Drugs 19 +5
















Armor






AR
SDC






Notes
















Money













Sheet 2: Skills

Heroes Unlimited
Education Level: Military Specialist
Bonus +( 20 )% Programs 3
Secondary 5 IQ Bonus 0










Primary Skills - - Base % Per Lvl Skill Secondary Skills - - Base % Per Lvl Skill
Speak: 90% (+ 2 ) 92% Math: Basic 50% (+ 5 ) 55%
Read/Write: 90% (+ 1 ) 91% Pilot: Auto 60% (+ 2 ) 62%
Prowl 76% (+ 4 ) 80% Computer Operation 45% (+ 5 ) 50%
Climbing 80% (+ 8 ) 88% Computer Programming 40% (+ 5 ) 45%
Demolitions 85% (+ 3 ) 88% Pick Locks 25% (+ 5 ) 30%
Demolitions Disposal 85% (+ 3 ) 88% Pick Pockets 20% (+ 5 ) 25%
Read Sensory Equipment 65% (+ 5 ) 70% Swimming 50% (+ 8 ) 58%
Cryptography 55% (+ 5 ) 60%
0% (+ 0 ) 0%
Disguise 80% (+ 5 ) 85%
0% (+ 0 ) 0%
Escape Artist 70% (+ 5 ) 75%
0% (+ 0 ) 0%
Forgery 65% (+ 5 ) 70%
0% (+ 0 ) 0%
Imitate Voices 75% (+ 5 ) 80%
0% (+ 0 ) 0%
Impersonation 75% (+ 4 ) 79%
0% (+ 0 ) 0%
Photography 80% (+ 5 ) 85%
0% (+ 0 ) 0%
Radio: Basic 80% (+ 5 ) 85%
0% (+ 0 ) 0%
Detect Ambush 65% (+ 5 ) 70%
0% (+ 0 ) 0%
Detect Concealment 60% (+ 5 ) 65%
0% (+ 0 ) 0%
Optic Systems 70% (+ 5 ) 75%
0% (+ 0 ) 0%
Sniper 0% (+ 0 ) 0%
0% (+ 0 ) 0%
Surveillance Systems 73% (+ 5 ) 78%
0% (+ 0 ) 0%
Tracking 55% (+ 5 ) 60%




Chinese 60% (+ 5 ) 65% Physical Skills - - Base % Per Lvl Skill
Fasting 64% (+ 4 ) 68% Back Flip 90% (+ 8 ) 98%
Wilderness Survival 50% (+ 5 ) 55% Bars/Rings 80% (+ 3 ) 83%
Taoism 90% (+ 2 ) 92% Climb Rope 98% (+ 2 ) 98%
Art of Hiding 43% (+ 3 ) 46% Repelling 70% (+ 5 ) 75%
Art of Vanishing 70% (+ 1 ) 71% Sense/Balance 80% (+ 5 ) 85%

0% (+ 0 ) 0% Tightrope 80% (+ 5 ) 85%

0% (+ 0 ) 0% Gymnastics 0% (+ 0 ) 0%

0% (+ 0 ) 0% Boxing 0% (+ 0 ) 0%

0% (+ 0 ) 0% Running 0% (+ 0 ) 0%

0% (+ 0 ) 0% Acrobatics 0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

0% (+ 0 ) 0%
0% (+ 0 ) 0%

Sheet 3: Powers

Heroes Unlimited
Powers
Bio Ghost (HU2 p.255)
Drains 1D6+1 SDC Victim looses initiative and 2 Melee Attacks
for 1D4 rounds. Subsequent touches add 1D4 to duration.
Single touch feeds
Two touches adds +1 init

Supercharged Bio Ghost bonuses per touch 3rd plus
+1 PS which is Superhuman (Carry x 200 Lift x300)
+5 Spd
+5 SDC
+1 save vs poison/toxin/drugs
Fully charged lift/carry : 6600 / 9900
Fully charged run: spd 80 ~ 56 MPH

After 8 touches the character gets
+2 Att/melee
+2 initiative

Energy Absorption ( HU2 p.273 )
Draining touch 1 Gigawatt / level (about 10,000 car batteries)
Energy discharge 10,000 watts / level
Energy Flash 10 ft / level 2D6 damage
Glow 500 Watts of light
Light beam Harmless, but can blind for 1D4+1 melee
Impervious to energy attacks, heat, electricity, lasers, light
Cold and physical attacks DO damage

Minor psionics
See aura (non psionic, no ISP required)
WHITE/overall brightness: General Health
RED: Magic – brightness indicates High or Low PPE (Potential Psychic Energy)
ORANGE: Chi – brightness indicates high/low and neg/pos
YELLOW: Psionics – Brightness indicates High or Low ISP (Internal Strength Points)
GREEN: Mutant – Brightness indicates general “strength” of power
BLUE: Supernatural Being – when such a being has magic, can turn aura purple
PURPLE: Typically illness, but some mutants and supernatural beings trigger as purple
Black: Presence of a Possessing Entity, must concentrate if you want to read the aura of the entity



















RED: General Health 
ORANGE: High or Low PPE (Potential Psychic Energy)
YELLOW: Presence of a Possessing Entity
GREEN: Presence of Psionics
BLUE: Presence of Magic
PURPLE: General aberration, could be: illness, non-human, mutant, supernatural being
            Purple-blue-black (bruise color) = Illness
            Lavender/light purple = Non-human
            Fuscha (bright reddish-purple) = Mutant
            Royal purple or violet  = Supernatural being